Misc

Credits

Some people the original author, Macc Maverick, wished to thank for helping make this shrine the best it could be.

Endarire — for contributing a whole lot of M&M III-related material, without which this shrine wouldn't be half as good.

Pierre Gallant — for the contribution of that handy Save Game Editor.

Skywatcher — for helping out with the Arena list, and several corrections.

Evgueni Goloubev — for the World Map.

This Edition

Above everything else, our thanks and admiration go to Macc Maverick, who built this shrine and kept it running for years on RPGClassics.com. Writing a complete, well-organized walkthrough and reference for a game this sprawling and nonlinear is a genuinely big undertaking — the careful area-by-area notes, the puzzle solutions, the enemy and item tables all came from real, patient work. Everything in this edition stands on that foundation.

This bilingual, offline 2026 edition was designed and styled by Dark Rider, orchestrated through two AI models and custom Python scripts. The responsive layout and site-building system were co-developed with Claude (Anthropic) and ChatGPT (OpenAI). Magical assistance Gemini (Google) with CSS spells and seamless retro pixel blending.

Expanding and verifying the bestiary for this edition required referencing several additional sources:

Expanding the shrine with map areas not covered by the original site required referencing additional sources:

  • Game Lists FAQ by Stephen S. Lee — locations of Power Orbs, keys, stat boosters and treasures used when building the legends for dungeon and area pages
  • Official New World Computing Cluebook — area and dungeon descriptions, paraphrased as the basis for new page content
  • VGMaps.com — outdoor area and dungeon maps in two versions: in-game screenshot and annotated guide with numbered locations; used in the map toggle feature on area and dungeon pages

Points on the maps were tagged automatically using Claude Code, based on standardized locations descriptions.