One Level Project — Step 1
Getting Started
Party selection is one of the most important — and most enjoyable — steps in the game. For the One Level Project, several factors have to be considered: most skills will never exceed Expert rank 4, so investing heavily in a Sorcerer who relies on high-level spells is generally a mistake.
Starting Attributes
When distributing starting attributes, reduce to a minimum those stats that the character will rarely use. Also lower Luck and Might — both can be boosted shortly after the start using wells in New Sorpigal and Free Haven.
The leftmost character will conveniently handle lockpicking and item identification — so they should have Identify Item and Disarm Trap. Both are very useful right from the start.
If you plan to keep a Scholar in the party permanently (they add 5% to earned experience and identify all items without limit), you do not need to learn Identify Item.
Knights are a strong asset (they have innate magic resistance), but a party of Knights and Paladins will have to manage without Magic Eye or rely entirely on spell scrolls.
First Steps
- Equip weapons and armour. Sell all books with weak combat spells and any rings. Gather all bottles and plants under one character — they will be the party alchemist.
- Go to the bank, deposit 200 gold, then collect the bonus 100 gold from the well at the city entrance.
- Visit the tavern and talk to Mr. Potbello to collect 1000 gold.
- You can withdraw the deposited 200 gold back.
- Wait until 18:00, buy membership at the Buccaneers' Den (the house behind the tavern), then go to the guild (next to the training building) and buy skills: Merchant for everyone and Perception for those who lack it.
- Grab the horseshoes from the stable and head to Castle Ironfist. Collect the horseshoes there too, then show the letter to Lord Humphrey to receive 5000 gold. You may also take extra quests from him.