Walkthrough
How to Win
Corak's notes only ever cover the area you're currently standing in — nowhere do they spell out what it actually takes to reach the ending. Here's every major requirement for finishing the game, gathered in one place as an overview before you head into the final dungeons.
Get the Gold Pyramid Key Card. Raise one character's Might to 50 or higher (magical pools and potions will help) to earn a Fantastic Might rating. That character can then break the glass case inside the hut on Mount Keystone, in area A4 — Thorn Blossom Orchard, and take the card. Without it, none of the ancient pyramids can be entered.
Earn the Crusader title for the whole party. Visit the statue of Fire Mane inside the Ancient Temple of Moo (at X29 Y15 — using the dungeon's own internal grid, separate from the outdoor area grid) — everyone present in the party will be granted the title. Anyone who wants to enter the three Kings' castles needs it.
Get the Blue Priority Pass Card. Hand eleven King's Ultimate Power Orbs (see Items) to any one of the three Kings — he'll reward you with the card that opens the way into the endgame area.
Collect all six Hologram Sequencing Cards. Each one sits inside a different dungeon locked behind a colored key — the full list of dungeons and cards is on the Items page.
Visit Castles Greywind and Blackwind on the Isles of Illusion and free the wizards trapped inside them — Greywind the Illusionist and Blackwind the Spellbinder. Each one hands over half of the number you'll need in the final phase.
Earn the Ultimate Adventurer title for the whole party. Make your way to the very center of the Maze from Hell and look upon the statue of Water Mane (at X14 Y19, also the dungeon's internal grid). Only a party made up entirely of Ultimate Adventurers may pass into the final challenge inside the Isle of Fire pyramid.
Finish the game inside the Isle of Fire pyramid. With all six Hologram Sequencing Cards and the Blue Priority Pass Card in hand, from the Central Control Sector head north along the corridor, then west through the Storage Sector into the Main Control Sector. From there, the transport tube (at X15 Y8, the underground complex's internal grid) takes you to the last chamber. When the talking head asks for the Initialization Sequence, type in the number you assembled from the two halves Greywind and Blackwind gave you — and every secret of Terra will be revealed.
King's Ultimate Power Orbs — collection tracker
You need to hand at least 11 to one of the three Kings to receive the Blue Priority Pass Card. There are 31 in total. Checkboxes are saved in your browser.